About

About

I enjoy building software from the ground up, particularly games, backend systems, and development tools.

Most of my personal projects started because I wanted something that didn't quite exist, or because I wanted to understand how it worked. I like working across the stack, from the underlying architecture to the parts people actually interact with.

What I do

Backend and multiplayer systems

I work with Rust, networking, and server-side systems. I enjoy solving problems involving performance, synchronization, and keeping systems reliable.

Game development

I develop games using Godot and my own tooling. My interests range from multiplayer shooters to strategy games, with a focus on gameplay systems and performance.

Tools and infrastructure

I build tools to make development easier, including editors, automation, and supporting infrastructure. If something becomes repetitive or unnecessarily complicated, I usually look for a way to simplify it.

What I'm building

Outside of work, I spend much of my development time on personal projects, including BF42Lite, Broken Crown, and Restaurant Defender.

They’re all at different stages of development. Some are experiments, while others are projects I intend to develop into complete games.

Explore the projects →