About
About
I enjoy building software from the ground up, particularly games, backend systems, and development tools.
Most of my personal projects started because I wanted something that didn't quite exist, or because I wanted to understand how it worked. I like working across the stack, from the underlying architecture to the parts people actually interact with.
What I do
Backend and multiplayer systems
I work with Rust, networking, and server-side systems. I enjoy solving problems involving performance, synchronization, and keeping systems reliable.
Game development
I develop games using Godot and my own tooling. My interests range from multiplayer shooters to strategy games, with a focus on gameplay systems and performance.
Tools and infrastructure
I build tools to make development easier, including editors, automation, and supporting infrastructure. If something becomes repetitive or unnecessarily complicated, I usually look for a way to simplify it.
What I'm building
Outside of work, I spend much of my development time on personal projects, including BF42Lite, Broken Crown, and Restaurant Defender.
They’re all at different stages of development. Some are experiments, while others are projects I intend to develop into complete games.
Explore the projects →